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Asset naming and structure look harmless at the start of a project. Most teams think they will fix it later. Later rarely comes. In large codebases, messy...
You finally finished your masterpiece. The character looks incredible. The textures glow with detail. Then, you hit “Export.” Your heart sinks. That single 3d model file is...
Weapons are not just tools in games. They are emotional anchors. A player remembers how a gun feels, how a sword swings, and how a plasma rifle...